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Case Study - Environment Design

Concept design for Stoick's house
How to Train Your Dragon, 2023

Blender·Photoshop


I was asked to explore a few versions of "weird" shapes for the houses. These are the initial sketches.

Initial concept sketches for Stoick's house — shape exploration for How to Train Your Dragon

Actually, I wasn't getting any feedback at that stage, so I could just have fun with it in peace! My second update.

Second iteration — house design exploration for Stoick's house, How to Train Your Dragon
Second iteration variation — Stoick's house concept design, How to Train Your Dragon

Here's what my next update looked like.

I was tasked with designing an additional wing for the house.

Third iteration — refined house concept design for How to Train Your Dragon production

And finally, the version that some of you might recognize from my ArtStation.

Final approved concept — Stoick's house environment design for How to Train Your Dragon

Over the next few days, I was implementing changes and versions suggested by the Art Director and working on additional exploration of design details.

Additional wing design exploration — Stoick's house, How to Train Your Dragon concept art

Then, we experimented with different colors for the facade.

Architectural detail explorations — Stoick's house Viking architecture, How to Train Your Dragon

This is what a shot shared from the film set looked like.

Facade colour exploration — Stoick's house exterior colour study, How to Train Your Dragon

Ship designs for HTTYD

Viking ship design explorations — How to Train Your Dragon environment concept art

This is what a shot shared from the film set looked like.

Film set reference shot — How to Train Your Dragon production, Universal Pictures

This was the final look of the ships in the movie.

Final ship designs — How to Train Your Dragon environment concept art by Aleksandra Wojcik

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